Quake 3 Mac Os X

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  • What is Quake III Arena? OS X version ported by The Omni Group. Welcome to the Arena. The eyes of the alien Xaero are narrowing. Impassively watching and waiting as the Arena transforms high-ranking warriors into spineless mush. But the seedy stench of death isn't enough to cloud your judgment.
  • IQuake3 for Mac. Category: Games Version: 1.36 Download Size: 37.3 MB License: Free to try Release Date: February 10, 2020 Last Updated: February 14, 2020 System requirements: Mac OS X (Universal Binary) FAMILIAR FUN, NO SURPRISES.
  • Quake 3 for OS X. Thread starter mr.sector. Riva TNT2) and the Mac is a little bit slower but the image quality is amazing compared to the one on the PC (both.

. Mac OS X 10.0 or higher Quake III Arena X Quake III Arena X (non-altivec) Quake III Arena X (universal binary) Charlie (7/24/2006 - version 1.3.2c). Official Patches Quake III: Arena (Mac OS X Jaguar) v1.32 Patch Updated Mac OS X (10.2 or later) point release for Quake 3 Arena, updates the game to version 1.32. This version fixes support for certain s.

From Quake Wiki

  • 1Overview
  • 2Getting Quake
  • 3Installing Quake
    • 3.5Unix

Overview[edit]

This is a quick-start guide to getting, installing, and actually running the game.

Mac

Components[edit]

Quake consists of three parts:

  • A platform-specific Quake engine, which is the program you run to actually play Quake.
  • The platform-independent game data archives pak0.pak (required) and pak1.pak (usually optional).
  • The soundtrack, which normally exists as audio tracks on the original Quake CD-ROM, which you can leave in your drive while you play. The soundtrack and CD-ROM are optional.

Therefore, a minimal installation of Quake consists of just pak0.pak and a single Quake engine.

There are many engines to choose from, each with different features and platform (hardware + operating system) requirements. The engines article discusses the options in more detail.

Getting Quake[edit]

You have several options for getting Quake.

Quake 3 Mac Os X 10.13

The only legal way to get the required file pak0.pak is to get one of the official distributions. This will also give you at least one basic engine, and maybe also the soundtrack, and maybe also pak1.pak. To get an official distribution, you can either buy a CD-ROM or commercial downloadable edition, or you can freely download the shareware edition. Either way, you can freely download and use alternative engines if you don't like or can't use whatever engines you get with the official distribution.

Buy Quake on CD-ROM[edit]

One way to get an official distribution of Quake is to buy it on CD-ROM, which will include at least one basic but well-tested engine, the soundtrack, and pak0.pak (and pak1.pak, as long as you don't get a shareware CD).

Apart from rummaging your favourite market of used goods (flea market, friends, random online communities) you can get Quake CDs from these vendors:

  • Ebay (don't forget to check your local branch)
  • Quake: The Offering is the retail edition for Linux, released in 1998.

Quake 3 Mac Os X 10.10

Be careful that you don't accidentally buy a shareware disc. The shareware edition is useful, but there's no need to pay for it; it's free to download. However, the soundtrack is on the shareware disc and isn't available elsewhere (legally), so if you did happen to get the wrong disc, at least you'd have gotten something for your money.

Buy the Steam edition of Quake[edit]

Since August 2007, an official release of the full/registered Quake has been available on Steam (steampowered.com). Steam is a vendor which allows you to pay to download a Win2K/XP/Vista edition of Quake which includes four official engines: WinQuake, QuakeWorld, GLQuake, and GLQuakeWorld. This edition does not include the soundtrack.

Download the shareware edition of Quake[edit]

Another way to get an official release of Quake is to download the shareware edition. Pdf omzetten naar word mac. The only restriction in this edition, besides no soundtrack, is you won't have access to the Episodes 2-4 portions of the original single-player game. Those require pak1.pak, which you only get with the 'registered'/commercial edition.

  • quake106.zip - Quake 1.06 shareware edition; contains resource.1, which is an lh5 LZH-encoded archive (LHA) containing the actual game files, including ID1pak0.pak. The zip contains an installer program (deice.exe) for DOS/Win32 which unpacks the entire archive, and a script (install.bat) which runs the installer and then tries to launch the DOS Quake engine. If you can't/don't want to run these, use an lh5-compatible LHA extractor like LHmelting to extract what you need from resource.1. Some multi-format archivers/extractors may also work.

Installing Quake[edit]

All Quake and QuakeWorld installations work on the same principles. You just need to have a folder hierarchy like this:

  • Quake root folder (e.g. C:quake)
    • ID1 subfolder (e.g. C:quakeID1).

In the Quake root folder is where the engines live. It doesn't matter the folder's name is or where it exists on your file system. Engines can generally coexist in it.

In the ID1 subfolder of the Quake root folder, you must have the file pak0.pak from the official Quake distribution (shareware or commercial, doesn't matter). Some engines (notably, the official GLQuake) may require the presence of pak1.pak from the non-shareware Quake distribution as well, but generally this file is optional. Case usually doesn't matter on Windows or DOS folder names, but on non-Windows systems, some engines expect the id1 to be lowercase.

So, to summarize, installing Quake boils down to just getting an engine executable into a folder, and pak0.pak into an ID1 subfolder. That's it.

Windows[edit]

Unspecified user added a To-Do; move this to a separate article.

Original Quake CD-ROMs and the shareware version only come with a DOS/Win95/98/Me-only game engine which has no hardware-accelerated graphics rendering. Unless you have extremely old hardware (like from 1996 or earlier) requiring this engine, ignore it and start with Fitzquake, which is a basic but widely compatible NetQuake engine with fast, high-quality OpenGL graphics.

You can install Quake wherever you want on your hard drive. C:QUAKE_SW is the default suggested by the official installer (install.bat and deice.exe), but in examples here we'll use C:quake.

All you need to play single-player is fitzquake.exe and ID1pak0.pak:

  1. Install C:quakeID1pak0.pak (and the non-shareware edition's pak1.pak, if you have it). See info above if you want to get pak0.pak from the shareware. If you just run the official installer, it will install this file along with several others you don't really need.
  2. Unzip the Fitzquake distribution into C:quake.
  3. Run C:quakefitzquake.exe.

If this runs OK, you will probably want to continue using it for single-player games, although you can try experimenting with other engines, which have different feature sets.

If you want to play multiplayer games, you'll want ezQuake, a state-of-the-art QuakeWorld engine.

DOS[edit]

TBD

Mac OS X[edit]

TBD

Mac OS Classic[edit]

TBD

Unix[edit]

On Archlinux, several Quake engines are available in the AUR. At the time of writing this included DarkPlaces, ezQuake, Fitzquake, FuhQuake, QuakeSpasm and TyrQuake.

Installing from the original CDs[edit]

If you own the original CDs, you can either install the games directly or create installable packages for Quake, both mission packs, as well as the corresponding soundtracks. You first need to install a program called game-data-packager, with the usual commands (sudo aptitude install game-data-packager for Debian).

Once this is done, packages can be created using the following commands (insert the appropriate CD first):

  • game-data-packager quake --package quake-registered (for the original game)
  • game-data-packager quake --package quake-armagon (for the first mission pack)
  • game-data-packager quake --package quake-dissolution (for the second mission pack)

Quake 3 Mac Os Xbox

Similar commands exist for the soundtracks, which must be packaged separately:

  • game-data-packager quake --package quake-registered-music (for the original game)
  • game-data-packager quake --package quake-armagon-music (for the first mission pack)
  • game-data-packager quake --package quake-dissolution-music (for the second mission pack)

See the program's help on options --target-format and --target-distro to customise the output format (deb, arch, rpm) or make it fit for a particular distribution. In general, game-data-packager quake --help will tell you everything that the program can do for quake, and game-data-packager (without any option) will list all supported games.

Misc links[edit]

Mac

Components[edit]

Quake consists of three parts:

  • A platform-specific Quake engine, which is the program you run to actually play Quake.
  • The platform-independent game data archives pak0.pak (required) and pak1.pak (usually optional).
  • The soundtrack, which normally exists as audio tracks on the original Quake CD-ROM, which you can leave in your drive while you play. The soundtrack and CD-ROM are optional.

Therefore, a minimal installation of Quake consists of just pak0.pak and a single Quake engine.

There are many engines to choose from, each with different features and platform (hardware + operating system) requirements. The engines article discusses the options in more detail.

Getting Quake[edit]

You have several options for getting Quake.

Quake 3 Mac Os X 10.13

The only legal way to get the required file pak0.pak is to get one of the official distributions. This will also give you at least one basic engine, and maybe also the soundtrack, and maybe also pak1.pak. To get an official distribution, you can either buy a CD-ROM or commercial downloadable edition, or you can freely download the shareware edition. Either way, you can freely download and use alternative engines if you don't like or can't use whatever engines you get with the official distribution.

Buy Quake on CD-ROM[edit]

One way to get an official distribution of Quake is to buy it on CD-ROM, which will include at least one basic but well-tested engine, the soundtrack, and pak0.pak (and pak1.pak, as long as you don't get a shareware CD).

Apart from rummaging your favourite market of used goods (flea market, friends, random online communities) you can get Quake CDs from these vendors:

  • Ebay (don't forget to check your local branch)
  • Quake: The Offering is the retail edition for Linux, released in 1998.

Quake 3 Mac Os X 10.10

Be careful that you don't accidentally buy a shareware disc. The shareware edition is useful, but there's no need to pay for it; it's free to download. However, the soundtrack is on the shareware disc and isn't available elsewhere (legally), so if you did happen to get the wrong disc, at least you'd have gotten something for your money.

Buy the Steam edition of Quake[edit]

Since August 2007, an official release of the full/registered Quake has been available on Steam (steampowered.com). Steam is a vendor which allows you to pay to download a Win2K/XP/Vista edition of Quake which includes four official engines: WinQuake, QuakeWorld, GLQuake, and GLQuakeWorld. This edition does not include the soundtrack.

Download the shareware edition of Quake[edit]

Another way to get an official release of Quake is to download the shareware edition. Pdf omzetten naar word mac. The only restriction in this edition, besides no soundtrack, is you won't have access to the Episodes 2-4 portions of the original single-player game. Those require pak1.pak, which you only get with the 'registered'/commercial edition.

  • quake106.zip - Quake 1.06 shareware edition; contains resource.1, which is an lh5 LZH-encoded archive (LHA) containing the actual game files, including ID1pak0.pak. The zip contains an installer program (deice.exe) for DOS/Win32 which unpacks the entire archive, and a script (install.bat) which runs the installer and then tries to launch the DOS Quake engine. If you can't/don't want to run these, use an lh5-compatible LHA extractor like LHmelting to extract what you need from resource.1. Some multi-format archivers/extractors may also work.

Installing Quake[edit]

All Quake and QuakeWorld installations work on the same principles. You just need to have a folder hierarchy like this:

  • Quake root folder (e.g. C:quake)
    • ID1 subfolder (e.g. C:quakeID1).

In the Quake root folder is where the engines live. It doesn't matter the folder's name is or where it exists on your file system. Engines can generally coexist in it.

In the ID1 subfolder of the Quake root folder, you must have the file pak0.pak from the official Quake distribution (shareware or commercial, doesn't matter). Some engines (notably, the official GLQuake) may require the presence of pak1.pak from the non-shareware Quake distribution as well, but generally this file is optional. Case usually doesn't matter on Windows or DOS folder names, but on non-Windows systems, some engines expect the id1 to be lowercase.

So, to summarize, installing Quake boils down to just getting an engine executable into a folder, and pak0.pak into an ID1 subfolder. That's it.

Windows[edit]

Unspecified user added a To-Do; move this to a separate article.

Original Quake CD-ROMs and the shareware version only come with a DOS/Win95/98/Me-only game engine which has no hardware-accelerated graphics rendering. Unless you have extremely old hardware (like from 1996 or earlier) requiring this engine, ignore it and start with Fitzquake, which is a basic but widely compatible NetQuake engine with fast, high-quality OpenGL graphics.

You can install Quake wherever you want on your hard drive. C:QUAKE_SW is the default suggested by the official installer (install.bat and deice.exe), but in examples here we'll use C:quake.

All you need to play single-player is fitzquake.exe and ID1pak0.pak:

  1. Install C:quakeID1pak0.pak (and the non-shareware edition's pak1.pak, if you have it). See info above if you want to get pak0.pak from the shareware. If you just run the official installer, it will install this file along with several others you don't really need.
  2. Unzip the Fitzquake distribution into C:quake.
  3. Run C:quakefitzquake.exe.

If this runs OK, you will probably want to continue using it for single-player games, although you can try experimenting with other engines, which have different feature sets.

If you want to play multiplayer games, you'll want ezQuake, a state-of-the-art QuakeWorld engine.

DOS[edit]

TBD

Mac OS X[edit]

TBD

Mac OS Classic[edit]

TBD

Unix[edit]

On Archlinux, several Quake engines are available in the AUR. At the time of writing this included DarkPlaces, ezQuake, Fitzquake, FuhQuake, QuakeSpasm and TyrQuake.

Installing from the original CDs[edit]

If you own the original CDs, you can either install the games directly or create installable packages for Quake, both mission packs, as well as the corresponding soundtracks. You first need to install a program called game-data-packager, with the usual commands (sudo aptitude install game-data-packager for Debian).

Once this is done, packages can be created using the following commands (insert the appropriate CD first):

  • game-data-packager quake --package quake-registered (for the original game)
  • game-data-packager quake --package quake-armagon (for the first mission pack)
  • game-data-packager quake --package quake-dissolution (for the second mission pack)

Quake 3 Mac Os Xbox

Similar commands exist for the soundtracks, which must be packaged separately:

  • game-data-packager quake --package quake-registered-music (for the original game)
  • game-data-packager quake --package quake-armagon-music (for the first mission pack)
  • game-data-packager quake --package quake-dissolution-music (for the second mission pack)

See the program's help on options --target-format and --target-distro to customise the output format (deb, arch, rpm) or make it fit for a particular distribution. In general, game-data-packager quake --help will tell you everything that the program can do for quake, and game-data-packager (without any option) will list all supported games.

Misc links[edit]

  • SDL port of Fitzquake mainly for Linux and Mac OS X
Retrieved from 'http://quakewiki.org/w/index.php?title=Getting_Started&oldid=3916'

Quake 3 Mac Os X Download

How Fast Is Quake 3 Arena 1.30 Beta On The Dual G4/800 Running OS X 10.1?

Originally posted October 5th, 2001
UPDATE: October 6th, 2001 with speed tweaks and Pentium 4 numbers
by rob ART morgan, Bare Feats Mad Scientist

Graeme Devine was named 'Chief Designer' at Id Software in March of 1999. One of his missions has been to modify the code in Quake 3 Arena to take advantage of Power Mac distinctives such as the Velocity Engine, Multiple Processors, and OS X. I don't know about you but I've been so depressed when I see those Wintel machines attaining frame rates in the stratosphere.

Well, this week I took delivery of three key ingredients: a Power Macintosh G4/800MP, OS X 10.1, and Quake 3 1.30. Let's see how successful Graeme has been:

LEGEND:
GeF2 = GeForce2 MX
GeF3 = GeForce3
x = tweak #1 -- s_chunksize set 2048,
y = tweak #2 -- s_mixahead .07, cg_scoreplums 0

PERFORMANCE ANALYSIS

Excuse me a moment while I catch my breath..

Wow!

The latest version of Quake 3 Arena screams when you feed it the latest, bestest hardware and software from Apple. It also helps to tweak Quake settings (just like the Windows guys do).

If you are a game freak, you gotta get 10.1 and you gotta get a GeForce3 and you gotta get a dual G4 of some sort. (See graphs below.)

I love OS X 10.1! I love my new G4/800MP. I love my Geforce3! I love Quake 3 Arena 1.30! Thank you, Graeme and Id Software! Thank you Steve and Apple. God bless America!

MORE TEST DATA

Below is the beginning of a new comparison graph between the fastest Power Mac G4's and the fastest Pentium and Athlon based PC's. Email me your numbers and I'll post them. But be sure to follow the test setting guidelines at the bottom of this page. For now, here's a comparision between the two fastest Dual G4 systems and a Pentium 4 1.6GHz, all three with GeForce3 cards:

Isn't that amazing? The 800MP actually ties with the 1600Mhz P4!

Tom's Hardware compares the GeForce3 to the NEW GeForce Titanium on a Windows PC. (Note: They didn't run the same version of Quake 3 or the same DEMO file that I ran so you canNOT compare those figures to the ones on this page.)

12/29/01 -- The ATI Radeon 8500 was tested against the GeForce3 & GeForce3 Ti 500 using a 2GHz Pentium 4 system by SharkeyExtreme. The performance exceeded the GeForce3 and matched the GeForce3 Ti 500 in the 'MAX' settings Quake 3 Arena test. (See also TomsHardware.) That's good news since ATI is introducing a Mac verswion of the Radeon 8500 at the upcoming MacWorld Expo.

1/24/02 -- AnandTech used the latest Unreal engine to test 15 different graphics cards on an Athlon 2000+ system.

Also, see other applications tested by Bare Feats using the 800MP.

WHERE TO BUY

You can purchase Quake 3 Arena from any software outlet. You can FTP the latest beta version of Quake 3 direct from Id Software.

Visit the Apple Online Store to pricing on the new Power Mac G4's. If you want the GeForce3, it can be added as a BTO option.

Small Dog Electronics also does 'build-to-order' on new Power Macs and doesn't charge you state sales tax. You can get a stripped G4/800MP for as little as $2699. They have G4/867's for as little as $1999 and G4/533MP's for $1949.

Need big, fast, second drive? I like the new 80G 7200 rpm Seagate Barracuda ATA IV. It clocked 41MB/sec sustained read and write on the 800MP. Check newegg.com for very low pricing.

HOW I TESTED QUAKE 3 ARENA (and what settings you should use if you send me your numbers):

MODE 1: 'Fastest'
GL driver ON, video mode 640x480, color depth 32 bit, Full Screen ON, Geometric Detail LOW, Texture Detail NEXT TO LOWEST, Texture Quality 32 bit, Texture Filter BILINEAR, Sound Quality HIGH

MODE 2: 'Max'
GL driver ON, video mode 1024x768, color depth 32 bit, Full Screen ON, Geometric Detail HIGH, Texture Detail HIGHEST SETTING, Texture Quality 32 bit, Texture Filter TRILINEAR, Sound Quality HIGH

I also have made the following tweaks which added significant speed:

s_chunksize 2048 (OS X only)
s_mixahead .07 (.03 setting made it run faster but it turned sound off. No fair.)
cg_scoreplums 0
r_smp 1 (on 800MP to active dual cpu mode; left at default 0 for solo cpu Macs)
all other settings remain at default

The DEMO file run is the one that comes with version 1.30 called FOUR.DM_66

AppleTalk is disabled and VM is disabled; Extensions are BASE set.

SPEED TEST RESULTS from Bare Feats (by CATEGORY)

LINKS to SPEED tests on other web sites

HOT SPEED DEALS

DOWNLOADS that add more SPEED

SPEED UPGRADE guide

Return to HOME Page

© 2001 Rob Art Morgan.
Gotta Question? Comment?
Email rob-art@barefeats.com





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